Retail · Operations
Mapped authenticated and operational digital experiences for store and support teams at The Home Depot, turning scattered tooling into one coherent, accessible end-to-end workflow.

The challenge
Operations users were moving through authenticated tools that had grown one feature at a time. Each system solved its own problem, and nobody owned the space between them — so the work that mattered most happened in the gaps: re-keying data, chasing status, holding context in their heads.
Leadership could see the symptoms — slow task completion, accessibility gaps, repeated rework between design and development — but not the shape of the problem. There was no single view of the end-to-end experience anyone could point at.
The work
Artifacts
I led discovery with Operations users, combining interviews with walkthroughs of their actual tasks. Instead of testing screens in isolation, I traced complete jobs from trigger to resolution so the friction showed up where it actually lived — at the handoffs.
I mapped current-state journeys across the authenticated and operational surfaces, layering user actions, system responses, and the manual workarounds people had invented. The map made the invisible labor visible and gave the team a shared object to argue with.
I used AI-supported synthesis to work through 100+ testing observations, clustering them into usability patterns rather than a list of one-off defects. That shifted the conversation from fixing individual screens to fixing the categories of breakdown, and cut documentation time on blueprints by roughly 30%.
I designed the future-state flows against WCAG standards and the established design system, reusing platform patterns across 20+ digital touchpoints so consistency came for free and handoff moved faster.
Rather than hand off and hope, I ran two validation rounds with Operations users and stakeholders, using AI-assisted prototypes so people could react to something concrete early in discovery instead of late in delivery.
Deep dive · Usability readout, Jan 2026
What
Usability testing
When
Dec 17 – Jan 7
Who
5 users, Marketing & Ops
Goals
Program Builder streamlines creating and managing loyalty challenges. The goal was to make sure it felt intuitive for people who already know LMS and challenge-building workflows — reducing friction and improving adoption. I also looked for usability issues in navigation, labeling and workflow, and measured how confident users felt.
Main questions asked
SUS score
86.25
A+ · above 68 is above average
Previous LMS Rewards tool: 51.8 (D)
Challenges concept, May 2025: 84.4 (A+)

Methodology
Remote moderated sessions on a high-fidelity prototype. Each participant worked through about eight tasks — creating a challenge, configuring onboarding and transaction steps, attaching or creating rewards, uploading an audience (BigQuery/CSV), then reviewing, editing and launching. They thought aloud as they went, and ten post-test questions produced a System Usability Scale score.
Why this method
“Definitely easy to use, intuitive. Everything flowed exactly how I thought it would.”
What worked
Pain points
Recommendations
Next steps
Implement the recommended UI changes in upcoming iterations.
Persistent success messages and inline reward creation. Future state: save challenge drafts.
Post-launch tests and surveys with both experienced and novice users.

Outcomes
+25%
usability & accessibility
Measured improvement in usability and accessibility scores across the redesigned workflows.
-30%
rework
Two validation rounds before build caught direction problems while they were still cheap to fix.
-25%
handoff time
Reuse of design-system patterns across 20+ touchpoints accelerated design-to-development handoff.
Reflection
The leverage here wasn't a better screen — it was giving a matrixed organization one legible picture of the work. Once the journey was on the wall, prioritization arguments resolved themselves.
Open to Lead and Staff UX / Service Design roles.